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Schedule 2

1.1.1~1.1.3 Test:

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1.2.1~1.2.2 Test(B/I/U)

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1.2.8~1.2.9 List

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1.3.1~1.3.2 Test: 多段落文本

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如果追求便携和碎片时间的话,掌机是打不过手机的。这从智能机出现后掌机的市场直接腰斩就能看出来。NDS+PSP=2.4亿。3DS+PSV= 9000万。

NS实际上定位是一种“更易于使用的家用机”。近几年家用机游戏逐渐网络化大型化,已经跟2000年代的PC游戏没什么区别了,玩起来很麻烦,反而是NS这样的定位,更接近PS1时的游戏机。

当然这也不是说家用机就完蛋了,实际上家用机仍然牢牢控制手游以外的主流,比如堡垒之夜,免费游戏的代表对吧?然而PS4平台的收入竟然是PC+手机的3倍。

NS接手的是原本游戏机的潜在用户,也就是非玩家群体,这些人比轻度玩家更加小白,在PS2和WII时代构成了家用机用户的很大一部分,然而随着家用机的复杂化逐渐流失,NS制止了这个过程,看日本就很明显。

岂止日式料理店,大量的餐饮店其实都是半成品工厂的搬运工。

比如肯德基、麦当劳、汉堡王、必胜客,甚至海底捞也是。

最近刚买的肯德基同款炸鸡块和葡式蛋挞,味道一点也不差,关键是真划算

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